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VIDEOGAMELAB AND LEVEL UP

Rome is going to be the capital of video games in May

Yesterday in the prestigious venue of Teatro dei Dioscuri al Quirinale in Rome, there has been the press conference about VideoGameLab, a big cultural event on video games that will be held in Cinecittà Studios from 4th to 6th May, with the partnership of different Italian institutions - like the Ministry of Culture, the Ministry of Education and the Ministry of Economic Development, Italian Trade Agency, CNR and AESVI (Italian Entertainment Software Publishers Association).

 

Video games - according to Roberto Ciccutto, President of Istituto Luce-Cinecittà - are the entrance door to the introduction to young generations to audiovisuals through the fruition of moving images and a great source of development and enrichment for the audiovisual itself”.

 

Cinecittà Studios are a sort of laboratory, a hub for creativity and transfer of knowledge and similar events that include masterclasses, workshops and talks by top professionals reinforce this important role.

 

VideoGameLab includes Level Up, a brand new developer conference entirely planned and managed by AIV - Italian Video games Academy, which gathers some among the best top developers from all over the world, such as Craig Morrison (Blizzard), Andrea Pessino (Ready At Dawn), Réka Sugar (Electronic Arts), Tom Isaksen (Ubisoft) and Patrick Munnik (Guerrilla Games), just to mention a few.

 

According to Luca De Dominicis, CEO and Founder at AIV, “Transferring this knowledge for us is fundamental. We strongly believe that Italy can develop an internal trade of video games. In order to be up to date and at the same level of our international colleagues we definitely need to import knowledge that it is still not perfectly developed yet in Italy”.

 

All Level Up speakers and guests will be on stage in the two areas of Theater T10 and Sala Fellini.

 

The workshops of two-hours length will give participants and attendees the possibility of acquiring important practical and technical skills and competencies, which are required for working in the game industry.

 

Also in 2018, the European Year of Cultural Heritage, Rome confirms itself as a center of sharing and encounter, as well as a cultural hub.