The most innovative industry’s know - how and the most meaningful themes up-to-date. Here revealed some of Level up - Rome Developer Conference key - players.
As Creative Director and visual effect producer, Sabour brings over 16 years of multi-platform experience in location-based entertainment, interactive gaming, experiential marketing, and media production.
Currently Creative Director at TrackTwenty EA in Helsinki, Stanislav has been working with the studio for over 15 years, working on the SimCity BuildiIt title.
Co-Founder e Executive Manager @ Kunos Simulazioni
Born in Rome in 1972, Marco has always had a great passion for cars and video games. IT consultant, in 2005, Marco co-founded with Stefano Casillo Kunos Simulazioni, of which he is currently Executive Manager.
Writers Guild Award-winning writer Anne Toole has written for live action series, games, animation, comics, and more. She most recently wrote for GHOST OF TSUSHIMA: Director's Cut, coming out later this year.
Academic Head, School of Science and Technology @ James Cook University Singapore
Originally from Italy but currently based in Singapore, Dr. Roberto Dillon is active both as a game designer and as an educator nurturing the next generation of game developers.
Elena Lobova is the founder of ACHIEVERS HUB, an agency that helps independent game developers and connects them with investors, publishers, and mentors from all around the world.
After ten years of experience from mobile, Facebook and AAA games, Eevi has an expansive view of what game design can be, but her heart has always belonged to the narrative side of games.
Installation artist and Game Designer | Co-founder @ Kwa Qua Games
Doron Hirsch is an installation artist and game designer based in Amsterdam. He is the co-founder of Kwa Qua Games, an award winning independent game studio dedicated to designing interactive playful platforms.
Since 2011 he has been engaging in video game development, working mainly on graphic adventures and other interactive narrative experiences, and learning the ropes attending game jams, developing personal projects and a lot of freelance work.
Founder of Caracal Games in 2016, with which he released Downward (2017), OkunoKA (2018) and OkunoKA Madness (2019), titles appreciated by critics and winners of international awards.
Alessandro started his journey as a Game Designer in 2014, writing rulebooks and planning LARP (Live Action Role Play) events first for Ucronia Live and then for Grayvent Live, a project by Malastrana s.r.l.
Arianna Ortelli, born in 1996, graduated from high school V.Alfieri in Turin and graduated in Business Administration and then Business Administration at the University of Turin.
Marco A. Minoli started working in gaming back in 1998. He is a faithful ambassador of market niches: a marketing person with one foot in creativity and one foot firmly established in numbers.
Graduated from the Santa Giulia Academy of Fine Arts in Brescia in the course of New Technologies of Art (grade 110/110) with a thesis on Level Design and a demo focused on the possibility of combining the playful context with the cultural one.
COMING SOON
More devs to come
The list of developers is going to be updated soon.