Diego Grisogani
3D Artist, docente @ AIV
After finishing his studies at the Italian Academy of Video Games (AIV) in Rome, he worked as a freelancer and then joined the AIV training team as a teacher of the 3D Game Art course, where he currently teaches low-poly modeling, sculpting, traditional texturing, pbr texturing, binding, and pipeline in game engines.
Diego also collaborates as a freelance material artist, props artist, and environment artist for some indie game studios. His specialties are Maya, Blender, ZBrush, Marvelous Designer, Photoshop, Substance Painter, Substance Designer, DDO, NDO, and Unreal.