Nikola Nikita Jeremic
Sound Designer @ Waveform Studio
Nikola Nikita Jeremić is a young and aspiring music composer from Serbia. He is a self-educated musician and composer.
His composing style is a unique atmospheric mixture of orchestral music, rock, metal, ambient, world and electronic music elements mixed with obscure musical sound design, and his music was aired and performed on numerous radio stations, cinemas, YouTube channels, television and is now mostly featured in video games.
His diverse musical background as a composer and multi-instrumentalist allows him to create unique high-quality music for multimedia in a short matter of time. He collaborated with many metal bands such as The Stone, Kalevala, Grai and world-renowned black metal band Rotting Christ.
As a student, Nikola was awarded five times consecutively by The Audio Engineering Society (AES) for his work in sound for visual media, while attending recording competitions in Budapest, Rome, Novi Sad, Warsaw and Los Angeles.
Nikola's most recent work includes award-winning feature films like The Rift (Procep), Killer Mermaid (Nymph), Legacy (Amanet), as well as numerous short films and documentaries such as award-winning short Tata, for which Nikola received the "Best Score" award at 2nd Revolution Me film festival in New York.
The latest works include composing music for video games such as Destiny 2, Warhammer 40K Battlefleet Gothic Armada 2, Starpoint Gemini, and remix tracks for Witcher Wild Hunt.
Since late 2018, Nikita has been the lead editor of Axe Gaming portal and YouTube channel for Adria region.
Nikita now resides in Belgrade (Serbia), where he is working at the moment.
Weapon sound design with Krotos Weaponiser
This lecture is great for everyone interested in learning the latest tools in creating weapon sounds for games.
During this lecture, we will show the principles of layering sounds inside Weaponiser and processing them in order to create dynamic and punchy sounds for any type of weapon.
Also, we will utilise Weaponizer in order to create as many variations of gun sounds as possible (single shots and burst fire), for better randomisation inside the game audio engine.
TALK (Audio)
22/09/2021 from 14:00 to 14:45 CEST
Track 1