Domiziana Suprani
Producer @ Studio Evil
In 2013 she concluded her studies at the University of Bologna and the École Normale Supérieure de Lyon with a master's degree in Computer Science.
Since 2011 she has been part of the Studio Evil team, where she currently holds the role of Producer both for video game productions and for B2B projects created by the company.
During her time at Studio Evil she contributed to the publication of four original titles on Steam and consoles, also specializing in the production of experiences in virtual reality, augmented reality and applied games.
She directed the development of Maggie - The Treasure of Seshat, winner of the Best Applied Game title at IVGA 2019. For more than ten years she has been part of the European Super Smash Bros. Melee community as a player, photographer and tournament organizer.
The role of the producer in B2B projects
The fifth biennial census on Italy’s video game sector shows how 68% of the Italian studios operate, partially or exclusively, in the B2B market. Although the processes for this type of production share various aspects with B2C projects, it is important not to underestimate all the differences and specific needs associated with this development field. During this talk, we will see how the work of the Producer adapts to face the different challenges that a B2B project can present, together with some best practices aimed at avoiding the most common problems.