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Speakers - 2019

Tommaso Valentini

PR & Community Manager @ 3D Clouds

Tommaso Valentini has worked in the gaming industry acquiring deep knowledge of the market, starting from small videogames created by indipendent studios to bigger AAA productions.


Over the last 10 years, Tommaso worked with team of 30+ members, performing the Director role at Spaziogames.it and afterwards as Managing Editor at Everyeye.it (two of the most relevant videogames sites in the videogame industry). He is actually employed on Multiplayer.it as a content creator/editor and actively working with Intel for their online magazine writing about E-sports and technology.

He is PR & Community manager at 3D Clouds, Milan-based game studio, developers of “All-Star Fruit racing” and “Xenon Racer”.

He also worked as a streamer for Nvidia official channel and created a personal streaming channel with a good amount of followers and viewers. Other than that he has cast some official tournaments for various games as For Honor, Mortal Kombat X, Overwatch and many others working closely with important companies such as Blizzard, Activision, Electronic Arts and Ubisoft.

The importance of a community. How to build it and to keep it alive

Nowadays, the success of a title mostly depends on players’ reaction. This is true for big productions and especially for indie titles.

Participants will learn how to build a solid and long-lasting fan-base, how to understand and manage its mood how to take advantage of its strong points.

The aim of this talk is stressing the pivotal importance of the clients, how to protect from attacks, and how to manage potential communication problems.

Is the client always right?


12/05/2019 from 12:00 to 13:00
Track 2

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