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Speakers - 2019

Nikola Nikita Jeremić

Music Composer @ Waveform Studio

Nikola Nikita Jeremić is a young and aspiring music composer from Serbia. He is a self-educated musician and composer.


His composing style is a unique atmospheric mixture of orchestral music, rock, metal, ambient, world and electronic music elements mixed with obscure musical sound design, and his music was aired and performed on numerous radio stations, cinemas, YouTube channels, television and is now mostly featured in video games.

His diverse musical background as a composer and multi-instrumentalist allows him to create unique high-quality music for multimedia in a short matter of time. He collaborated with many metal bands such as The Stone, Kalevala, Grai and world-renowned black metal band Rotting Christ.

As a student, Nikola was awarded five times consecutively by The Audio Engineering Society (AES) for his work in sound for visual media, while attending recording competitions in Budapest, Rome, Novi Sad, Warsaw and Los Angeles.  

Nikola's most recent work includes award-winning feature films like The Rift (Procep), Killer Mermaid (Nymph), Legacy (Amanet), as well as numerous short films and documentaries such as award-winning short Tata, for which Nikola received the "Best Score" award at 2nd Revolution Me film festival in New York.

The latest works include composing music for video games such as Destiny 2, Warhammer 40K Battlefleet Gothic Armada 2, Starpoint Gemini, and remix tracks for Witcher Wild Hunt.

Since late 2018, Nikita is the lead editor of Axe Gaming portal and YouTube channel for Adria region.

Nikita now resides in Belgrade (Serbia), where he is working at the moment.

The interactive music of Starpoint Gemini 3

This lecture serves to show the principles of composing, editing and implementing the music for sci-fi action game Starpoint Gemini 3, but everything that will be covered during the talk can also be applied to ANY other video game out there.

This lecture will be interesting to both students and seasoned professionals, and everyone is welcome to attend, whether they are interested in audio or not, because it will be a fun interactive lecture with loads of music to listen to.

There will be no powerpoint presentations, just pure and straight talk about music and audio related stuff for Starpoint Gemini 3, where the lecturer will guide the listeners through practical examples from actual DAW and Wwise projects which will be opened on the big screen.

The listeners will be able to see and hear the entire process of how the composer approached the making of music, which decisions he made, and how the music was mixed, edited and then implemented into the game in order to make the gameplay experience as immersive as it can be.

After the talk, the lecturer will be answering the questions from the audience.


10/05/2019 from 15:30 to 16:30
Track 1

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