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Speakers - 2019

Daniele Dionisi

Game Programmer @ Caracal Games

Daniele created from scratch a e-commerce platform for selling video games for a shop in Naples.


Born in 1986, he created his first website during his middle age.

After finishing Art school, Daniele started working on mobile apps with Newradio Srl in 2010, developing and publishing over 100 apps for streaming online radio listening for different platforms (iOS, Android, Windows Phone).

During his spare time, Daniele developed his first mobile games, "Drakooo!" and "Zombie Parachute" with the tools "Game Salad" and "Game Maker".

At the end of 2013, he collaborated as Unity developer for “OSC Innovation”, working on mobile, VR, AR games for big brands and museums, such as Maserati, Jeep, Luxottica, Kymco.

In 2016, he worked with Indiegala, an Italian indie game studio, on "Stayin'Alive".

Since 2017, Daniele has been part of the team of Caracal Games, another Italian indie game studio, that recently released “OkunoKa”.

Guidelines and localization: tips & tricks

Being an indie developer means also optimizing the development timeline.

Setting guidelines and a correct system of localization is essential to cut the development timeline for a multiplatform game.

The talk will start with a short introduction about project planning for different stores, showing common problems and the solutions adopted to easily cope with product review.

The final part will cover localization and its different problems, and why it is important to cope with it at the very beginning of a project.

Participants will analyse technical solutions that can be adopted by mid-level programmers.

TALK (programming)

10/05/2019 from 17:00 to 18:00
Track 1

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