Level UpROME DEVELOPER CONFERENCE

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Meet the Devs - 2019

Francesco Abbonizio

Technical Environment Artist @ CD PROJEKT RED

Francesco Abbonizio is Technical Environment Artist, RPG and fantasy addict.

 

For many years now game developer with a passion for both environment art and technical art, after a game production degree and a master in game development, has worked on many indie projects for over 6 years, working among other project as lead artist on Last Day of June, and currently as Technical Env Artist on Cyberpunk 2077. Deeply passionate about his job and developing new useful technologies to make the life of their team members easier.

Tech Art 101 - Introduction to Technical Art 

Introduction to the duties and the roles that a Technical Artist can cover, what is exactly a Technical Artist and how to venture into this career path. We will briefly touch upon all the topics that are typically covered by any industry job relevant to the role.

During the QA session I will be happy to provide additional insight to people wanting to pick this career path

TALK (3D ART)

11/05/2019 from 12:00 to 13:00
Track 2

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Technical Environment Art - Tricks and Challenges

Environments in games are not just simple static scenery, many technical challenges have to be solved in order to deliver a breathing, living world. Today we will look over some of the most commonly used techniques to populate an environment, make it viable for real time and the little details that make it more immersive.

TALK (3D ART)

12/05/2019 from 15:30 to 16:30
Track 2

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